So our goal was always to bring the experience of having a daemon into the fans’ real lives. “First and foremost, we knew we had to create a fan experience around daemons, because fans love the daemon characters. Work on the app started in late 2019, when HBO engaged Framestore to work on an immersive experience in anticipation of Season 2 of His Dark Materials, based on Philip Pullman’s award-winning fantasy trilogy. Fingers crossed.” Cyan is currently working on its next VR adventure game, Firmament. ![]() In some ways maybe it had just enough elements of a real world to feel real.”Īs for a Myst movie or TV series, Miller says, “We’re trying very hard to make that happen. Reflecting on the importance of the original Myst nearly thirty years later, Miller observes, “I think it was the idea that games could allow you to explore at your own pace, while uncovering a story in a visually appealing virtual world. Beyond that there were numerous interface elements that needed to be changed to be used comfortably and intuitively in VR.” From an artistic standpoint of course we wanted it to be Myst, but there were improvements that could be made. Cyan describes the new version as “fully redesigned and created from the ground up using Unreal Engine.” Miller explains that the original Myst “was our design doc for this new version of Myst, but there were certain changes that were necessary or desirable. And there is also a new randomized puzzle option. Myst VR also has VR moves like teleporting, snap turns and using a hand to grab or pull or turn. The VR edition of Myst has new art, audio and interactions. The Unreal Engine definitely feels like it has that from Epic.” The Unreal Engine isn’t magic, but when we embrace an engine we want to be able to trust that the developers of that engine are committed to the intricacies of their platform – freeing us to focus on the end result. At Cyan we’ve had quite a history with real-time 3D engines – all the way from rolling our own to using various commercial engines. Miller comments, “The Unreal Engine was a critical component in being able to pull off Mystin VR. The availability of Unreal Engine in recent years facilitated the creation of the VR version. The Rand brothers created the original Myst with Apple’s HyperCard software application and development kit. VR has been around for a while, but it’s taken a long time for it to reach a stage where it strikes the right balance of quality and accessibility. “We’ve always felt that Myst in VR was a given, it was just a matter of timing. He and his brother Robyn designed and created the original game. And I’ve known since then that Myst was destined to be experienced that way,” says Rand Miller, CEO of Mead, Washington-based Cyan Worlds. “The first time I experienced VR was back in the ‘ 90s. The franchise has also produced three novels and a comic series. Myst and its sequels have sold more than 12 million units to date, according to Cyan (now Cyan Worlds). It was so popular – and family-friendly – that it helped boost the sales of CD-ROM drives and even personal computers. For a few years in the mid-to-late ’90s, it was the top-selling PC video game. Created by Cyan and released by Broderbund, Myst struck a chord: it became an immediate best-seller for Apple and then for the PC. Myst had impressive graphics and, although viewed on a computer screen, was highly immersive. The player solves puzzles with logic and patience. The user arrives at a starkly beautiful island world called Myst and must discover the nature of the game through exploration. ![]() There is no “game over.” Initially, it isn’t even clear what the game is. ![]() The classic adventure title has no physical violence, there is no time limit, and the player never dies. When Myst debuted on CD-ROM in 1993, it stood apart from other video games at the time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |